Sylwen Moonwhisper

Name your Warcraft character.

First and last names written for your World of Warcraft: Forever hero, not rolled like the character screen's dice. Each one fits its race and class and is checked against the game's naming rules. We can't see whether a name is taken: only the game can tell you that.

Name reservation opens Oct 27. Launch is Nov 4.
Your first character is free.

Plan with your guild

Already have a few?

Check your names

Each name is held to Blizzard's known naming rules, the same check every candidate gets, and the keepers save to a shortlist. This check can't see whether a name is taken: only the character screen knows that.

Who are we naming?

FactionAlliance or Horde. It narrows the races, and the two sides name their people very differently. On PvP an account plays one side.Alliance or Horde. It narrows the races, and the two sides name their people very differently. On PvP an account plays one side.
Old kingdoms held together by oaths, honor and the Light.Outcasts and survivors, bound by strength, honor and the old clans.
SexMale or female names, and the race portraits to match. Unisex keeps the names open to both.Male or female names, and the race portraits to match. Unisex keeps the names open to both.
RaceRace shapes the sound most: a dwarf's name and a night elf's barely share a letter. The Skyborne are WoW Forever's new race, one version on each side.Race shapes the sound most: a dwarf's name and a night elf's barely share a letter. The Skyborne are WoW Forever's new race, one version on each side.
Stormwind's people. Adaptable, stubborn and good at a bit of everything.Will to Survive: Breaks out of stuns.Perception: Spots stealthed enemies for a while.Ruthless: A little more crit on attacks and spells.The Human Spirit: More Spirit.Mountain folk of Ironforge. Tough, loud and fond of ale.Stoneform: Shrugs off bleeds, poisons and diseases, and takes less physical damage for a moment.Find Treasure: Shows nearby treasure on the minimap.Earth Fury: Bigger critical hits and heals.Big Game Hunter: More damage to beasts.Ancient guardians of Kalimdor's forests, sworn to the moon goddess Elune.Elune's Light: A burst of extra crit.Shadowmeld: Fades into the shadows while standing still.Quickness: A little more dodge and run speed, and harder to spot in stealth.Wisp Spirit: Turns into a fast wisp after death.Tinkers and inventors of Gnomeregan. Small, clever and a little reckless.Expansive Mind: A bigger pool of mana, energy or rage.Eureka!: Some class abilities cost less and hit or heal harder.Escape Artist: Breaks free of roots and snares, then ignores them briefly.Engineering Specialization: Engineering gadgets fail and backfire less.Elves of the sky, descended from Highborne exiles. The Alliance's scholars of the ley lines.Walk on Air: Glides down from a height, steering on the way.Wind Blessed: A little extra haste on attacks and spells.Elemental Insight: More damage to elementals.Read Leyline: Much faster health and mana regen, for longer near a leyline.Warriors of Durotar, free of the demons' blood curse and fiercely proud.Blood Fury: A burst of attack and spell power.Shatter Curse: Lifts curses and takes less magic damage for a moment.Savage: A little more crit on attacks and spells.Hardiness: Shorter stuns.The Forsaken. Lordaeron's dead, free of the Lich King and bitter about it.Will of the Forsaken: Breaks charm, fear and sleep.Cannibalize: Feeds on a nearby corpse to restore health and mana.Touch of the Grave: Hits sometimes drain health.Underwater Breathing: Holds their breath far longer.Gentle giants of Mulgore's plains, devoted to the Earth Mother.War Stomp: Stuns enemies close by.Cultivation: Grows a copy of a nearby herb to pick, no Herbalism needed.Plainsrunning: Picks up speed the longer they keep running.Endurance: More health, and bigger critical hits and heals.Darkspear jungle trolls. Voodoo, tusks and an easy laugh.Berserking: A burst of attack and casting speed.Rapid Regeneration: Heals a big chunk of health while holding still.Regeneration: Faster health regen, with some of it kept in combat.Beast Slaying: More damage to beasts.Elves of the sky who serve the wind spirits. The Horde's half of the Skyborne.Walk on Air: Glides down from a height, steering on the way.Wind Blessed: A little extra haste on attacks and spells.Elemental Insight: More damage to elementals.Skysight: Runs and rides faster, for longer near an elemental convergence.
ClassWhat they fight with. Class sets a name's attitude more than its sound. Leave it unpicked to keep the names open to any class.What they fight with. Class sets a name's attitude more than its sound. Leave it unpicked to keep the names open to any class.
Plate and a big weapon, fueled by rage. Tanks or deals melee damage.A holy knight in plate. Heals, tanks or swings a two-hander, with blessings and auras for the group.Fights from range with a bow or gun, a tamed beast at their side.Stealth, poisons and combo points. Melee damage from the shadows.A dedicated healer, or a Shadow caster who drains the life out of things.Totems and the elements. Heals, calls lightning or fights up close in mail.Frost, fire and arcane from range. Conjures food and water, and portals across the world.Curses, shadow and fire, with a demon at their side. Summons the party and hands out healthstones.Shifts between bear, cat, travel and caster forms. Heals, tanks or fights.
ProfessionsOptional. Up to two primary trades and any secondary ones. A name can nod to the work: a smith's grit, a herbalist's calm.Optional. Up to two primary trades and any secondary ones. A name can nod to the work: a smith's grit, a herbalist's calm.0/2 primary
Mines ore and smelts bars. Pairs with Blacksmithing or Engineering.Plate, mail and weapons, from metal bars.Gathers herbs from the world. Pairs with Alchemy.Potions, elixirs and flasks, from herbs.Skins beasts for leather. Pairs with Leatherworking.Leather and mail armor, from hides.Cloth armor and bags, from cloth that drops everywhere. Pairs with Enchanting.Disenchants gear into dust and puts magic on more.Bombs, guns, scopes and gadgets that sometimes work. Pairs with Mining.Food that heals and buffs.Bandages that heal anyone, any class.Fish for cooking, and the odd treasure.
Pick a race to begin.

FAQ

What does this system check?

Every name is held to the rules Blizzard publishes or the game enforces:

  • 2 to 12 letters per name, letters only: no digits, spaces, apostrophes or hyphens.
  • Never the same letter three times in a row.
  • No famous lore names (Thrall, Jaina, Arthas and the rest), and no class, race or faction as a name.
  • No titles or ranks, nothing that poses as Blizzard staff, no profanity, even split across the first and last name.
  • Shown the way the game shows it: a capital first letter, the rest lower case.

Blizzard's own filter is stricter and private, so a pass means no known rule stops the name, not that the game will take it.

Can it tell if a name is taken?

No. Blizzard doesn't publish which names are taken, so only the character screen knows. Bring a shortlist and try them in order.

Can I plan characters with my guild?

Yes. Line up your main and up to four alts, each with a ruleset, race, class, professions and backup names in case the first is taken, and share the character stack by link. Start a guild free (more with a pack or a paid plan): everyone joins with its code, and its page tallies who plays what, on which ruleset and which side. Make your character stack

What does it cost?

Your first character is free: a race and class each month, named in as many rounds as your free runs allow. A pack adds 5 more for $4, paid once and yours for good (non-refundable), with a guild of your own and a month of runs for everything else. Personal, $4 a month, names every character.

Free

$0every month

One character a month, a race and class, as many rounds as your free runs allow.

Personal

$4a month

Every character and up to 5 guilds, plus everything else Naming Thing names. Cancel any time.

Demo GuildSee what a guild gets12 players and 32 characters: who plays what, on which ruleset and side.Open the demo

How do names work in WoW Forever?

Every character has two parts, a first name and a last name, and both are required. The pair has to be unique in your region, not each half, so you can give all your alts the same last name.

When does WoW Forever name reservation open?

Early name reservation runs October 27 to November 3 for players who bought an upgrade, and World of Warcraft: Forever launches November 4. A name only has to be free as a first and last pair, so bring a shortlist and try them in order.

How is this different from the game's random name button?

The dice on the character screen rolls one random name that sounds like your race. This system writes a batch of first and last names for the hero you're building, in the tone you pick, with the thinking behind each, and you can shortlist the keepers before reservation opens.

Want characters named for another game? Ask for it. World of Warcraft®, WoW and the icons and portraits here are trademarks and copyrights of Blizzard Entertainment, Inc. Naming Thing isn't affiliated with or endorsed by Blizzard. Rights holders, see our notices.